![]() If his choice is to get rid of the Heart cards the high one may complicate the things A low Heart and a high Heart: If the passee chooses to Shoot the Moon the low one will be on his way.A Club and the Ace or King of Spades: If you pass one of those Spades to a void player, this will really frustrate him If he doesn’t get rid of the Ace and King sooner he will risk getting the Queen, but while doing this he may not be able to create a void on time.The Two and the Ace of Clubs: Your opponent won’t be able to take the lead in the beginning and he will also have that really ugly (high) card which he must somehow get rid of.Example for such combinations to use are: Maximise the annoyances using a pair of cards. Get on the nerves of your opponent by passing a pair of cards Passing a high Heart card (while keeping a higher one) will make the passee either try to get rid of it or Shoot for the Moon.Pass a lower Heart card to a known Shooter and you can ruin his plans of Shooting the Moon.This can be pretty important in the beginning when you want to create a void of a suit (which is a pretty common tactic) Passing any Club will make it harder for the other player to get rid of his higher cards.This will also make pretty much every card from the the Clubs suit that he holds look too high ![]() Pass the two of Clubs so that your opponent won’t be able to take the lead.Here is how you can annoy the hell out of your opponents just by using a combination of one, two or three cards: The most annoying strategy with one card ![]()
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